Just a quick thankyou

first post: xexuxjy wrote: I started this morning looking for a low poly tree model that I co...

Problems with linking the source code with Visual Studio 2010

first post: codified wrote: Can anyone help me with the getting started steps for linking this ...

Calculating Tangents

first post: compiled wrote: Hey, I modified the vertex types to include the tangent frame and ...

Porting to .NET 4.0

first post: roastedamoeba wrote: I'm about to integrate LTrees into my (XNA 4.0) project. In the pro...

latest post: roastedamoeba wrote: Just in case anybody finds this thread - the XNA 4.0 has now been a...

turning tree

first post: BowenCC wrote: hi, after i add the tree into the game just follow by the steps at ...

latest post: AsgerKlasker wrote: The view and projection matrix should come from your camera, and th...

Need help?

first post: AsgerKlasker wrote: If you need help using XNA Procedural LTrees in your project, pleas...

latest post: grygus wrote: Hello, Recently I tried to convert this engine to XNA 4.0, everythi...

Trunk Draw

first post: applepie89 wrote: Hello there,For my study we have the task to make a game in 3D, usi...

latest post: AsgerKlasker wrote: Hello Applepie,It sounds like a render state issue. The draw calls ...

Performance

first post: jjsneede wrote: I seem to have performance issues when I have 10+ trees. Is this s...

latest post: jjsneede wrote: I also discovered that it is the leaves causing many of my problems...

Flight Sim using Ltrees

first post: starglider wrote: I am working on a game based around simulation of bird flight. I am...

latest post: starglider wrote: I use the Color parameter to switch between leaf and trunk vertex s...

Leaf rotation.

first post: joops wrote: Hello!I am really impressed by this project, I just wanted to ask a...

latest post: starglider wrote: Hello. I am also writing a flight sim that uses ltrees and I had th...